Michaela Kvašnovská
Bachelor's thesis
Full-body avatar ve VR
Full-body avatar in VR
Abstract:
Tato práce se zabývá vytvořením full-body avatara do virtuální reality, podporujícího jak tříbodové, tak šestibodové snímání pohybu uživatele. Avatar se pohybuje pomocí inverzní kinematiky a animací. Vytvořen byl v Unity za použití pluginů SteamVR a VRTK.Abstract:
The purpose of this thesis is to create a full-body avatar in virtual reality, which supports both three and six-point tracking of user's movement. Avatar is able to move using inverse kinematics and animations. It was created in Unity with the help of SteamVR and VRTK plugins.
Language used: Czech
Date on which the thesis was submitted / produced: 23. 5. 2019
Identifier:
https://is.muni.cz/th/zecbq/
Thesis defence
- Date of defence: 25. 6. 2019
- Supervisor: Mgr. Milan Doležal
- Reader: Mgr. Jiří Chmelík, Ph.D.
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsBachelor programme / field:
Informatics / Computer Graphics and Image Processing