Michaela Kvašnovská

Bachelor's thesis

Full-body avatar ve VR

Full-body avatar in VR
Abstract:
Tato práce se zabývá vytvořením full-body avatara do virtuální reality, podporujícího jak tříbodové, tak šestibodové snímání pohybu uživatele. Avatar se pohybuje pomocí inverzní kinematiky a animací. Vytvořen byl v Unity za použití pluginů SteamVR a VRTK.
Abstract:
The purpose of this thesis is to create a full-body avatar in virtual reality, which supports both three and six-point tracking of user's movement. Avatar is able to move using inverse kinematics and animations. It was created in Unity with the help of SteamVR and VRTK plugins.
 
 
Language used: Czech
Date on which the thesis was submitted / produced: 23. 5. 2019

Thesis defence

  • Date of defence: 25. 6. 2019
  • Supervisor: Mgr. Milan Doležal
  • Reader: Mgr. Jiří Chmelík, Ph.D.

Citation record

Full text of thesis

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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Informatics / Computer Graphics and Image Processing

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