Radoslav Byrtus

Bachelor's thesis

Motion capture jako nástroj 3D animace

Motion Capture as a 3D Animation Tool
Abstract:
Mojím hlavným cieľom v tejto práci bolo hlbšie porozumieť a zvládnuť technológiu Motion Capture a softvér Unreal Engine. Chcel som ukázať ich schopnosti a možnosti v atraktívnom kontexte. Výsledkom bude krátky CGI cinematic film spolu s plagátmi. Teoretická časť práce sa zaoberá štúdiom technológie MoCap a Unreal Engine, ako aj poznávaním storytellingu, storyboardingu a postprodukcie videa. Praktická …more
Abstract:
My main goal in this thesis was to gain a deeper understanding and mastery of Motion Capture technology and the Unreal Engine software. I wanted to show their capabilities and possibilities in an attractive way. The result will be a short CGI cinematic film along with posters. The theoretical part of the thesis deals with the study of MoCap technology and Unreal Engine software, as well as learning …more
 
 
Language used: Czech
Date on which the thesis was submitted / produced: 17. 5. 2024

Thesis defence

  • Supervisor: MgA. Václav Ondroušek

Citation record

The right form of listing the thesis as a source quoted

Byrtus, Radoslav. Motion capture jako nástroj 3D animace. Zlín, 2024. bakalářská práce (BcA.). Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací

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Tomas Bata University in Zlín

Faculty of Multimedia Communications

Bachelor programme / field:
Multimédia a design / Digital Design

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