Bc. Lukáš Lipčák
Master's thesis
Umělá inteligence ve střeleckých hrách
Artificial inteligence for shooting games
Abstract:
The theses describes the methods and algorithms used to implement tactical and strategic artificial intelligence characters in shooting games. Individual chapters and subsections explain the different solutions and principles developed in order to achieve the most realistic thinking figures. The practical part has been implemented and described the basic first person shooter game using artificial intelligence …moreAbstract:
V práci sú popísané postupy a algoritmy používané na implementáciu taktickej a strategickej umelej inteligencie postav v streleckých hrach. Jednotlivé kapitoly a podkapitoly vysvetľujú rôzne riešenia a princípy vyvinuté s cieľom dosiahnutia najrealistickejšieho myslenia postav. V praktickej časti bola implementovaná a popísaná základná FPS hra s použitím umelej inteligencie založenej na stavovom automate …more
Language used: Slovak
Date on which the thesis was submitted / produced: 27. 5. 2013
Identifier:
https://is.muni.cz/th/k1wwp/
Thesis defence
- Date of defence: 24. 6. 2013
- Supervisor: prof. Ing. Jiří Sochor, CSc.
- Reader: RNDr. Jan Byška, Ph.D.
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsMaster programme / field:
Informatics / Computer Graphics
Theses on a related topic
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