Bc. Daniel Košč

Bachelor's thesis

Automated Problem Generation for Cybersecurity Games

Automated Problem Generation for Cybersecurity Games
Abstract:
Kyberbezpečnostné hry sú úspešným nástrojom na školenie súčasných alebo vzdelávanie nových odborníkov pre uspokojenie rýchlo rastúceho dopytu v tejto oblasti. Práve preto sme vytvorili mechanizmus založený na hrách, ktorý umožňuje efektívnejšie testovať zručnosti v oblasti kybernetickej bezpečnosti a eliminovať podvádzanie. Študent dostane personalizovaný sandbox, ktorý predstavuje herné prostredie …more
Abstract:
Cybersecurity games are a successful tool for training current experts or educating new ones to satisfy fast-growing demand in this area. Therefore we created a mechanism based on the games, to test cyber- security skills more effectively and eliminate cheating. The student is provided with a personalized sandbox that represents a game envi- ronment with generated random values and flags for each individual …more
 
 
Language used: English
Date on which the thesis was submitted / produced: 25. 5. 2021

Thesis defence

  • Date of defence: 1. 7. 2021
  • Supervisor: RNDr. Jan Vykopal, Ph.D.
  • Reader: RNDr. Valdemar Švábenský

Citation record

Full text of thesis

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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Informatics / Computer Networks and Communication

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