Bc. Adam Jurík

Bachelor's thesis

Fractal Terrain Generation

Fractal Terrain Generation
Abstract:
Procedurální generování je hojně využíváno hlavně v herním průmyslu. Generovat lze terén, textury, vegetaci, budovy a mnoho dalšího. Při generování terénu se často využívá vlastnosti fraktálových struktur.
Abstract:
Procedural generation is widely used mostly in game industry. It is possible to procedurally create terrain, texture, vegetation, building, etc. For terrain generation can be used fractal structures.
 
 
Language used: English
Date on which the thesis was submitted / produced: 23. 5. 2016

Thesis defence

  • Date of defence: 24. 6. 2016
  • Supervisor: doc. Fotios Liarokapis, PhD
  • Reader: prof. Ing. Jiří Sochor, CSc.

Citation record

Full text of thesis

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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Informatics / Computer Graphics and Image Processing

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