Bc. Michal Gabriel

Bachelor's thesis

2D hra s prvky umělé inteligence

The 2D game with elements of artificial intelligence
Abstract:
The objective of the thesis is to demonstrate the use of artificial intelligence and operations of search and comparison algorithms. As part of the theoretical part is implemented weak artificial intelligence, which is sufficient to claim a simple game. The practical result is a 2D Flash game that uses artificial intelligence elements.
Abstract:
Cieľom práce je demonštrovať využitie princípov umelej inteligencie a činnosti vyhľadávacích a porovnávacích algoritmov. Vrámci teoretickej časti je vytvorená slabá umelá inteligencia, ktorá postačuje nárokom jednoduchej hry. Praktickým výsledkom je 2D Flash hra používajúca prvky umelej inteligencie.
 
 
Language used: Slovak
Date on which the thesis was submitted / produced: 24. 5. 2010

Thesis defence

  • Date of defence: 2. 2. 2011
  • Supervisor: doc. Ing. Jiří Hrbáček, Ph.D.
  • Reader: doc. Ing. Jiří Strach, CSc.

Citation record

Full text of thesis

Contents of on-line thesis archive
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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Applied Informatics / Applied Informatics