Bc. Matej Rišňovský

Bachelor's thesis

Implementácia umelej inteligencie do hry Catch the Phantom

AI Implementation for the Catch the Phantom Game
Abstract:
The main focus of this bachelor thesis is an AI implementation for the game Catch the Phantom and for games in general, and follows the results of master thesis by Mario Kudolani Umělá inteligence pro hru Catch the Phantom. In mentioned master thesis, author presents solution for AI algorithm for the game Catch the Phantom and similar. This thesis solves shortcomings of this solution, presents solution …more
Abstract:
Práca sa zaoberá implementáciou umelej inteligencie do hry Catch the Phantom a počítačových hier všeobecne, a nadväzuje na diplomovú prácu Mária Kudolániho Umělá inteligence pro hru Catch the Phantom. V nej autor predstavil návrh algoritmu AI pre hru Catch the Phantom a hry podobné. Táto práca rieši nedostatky tohto návrhu, ako ho vylepšiť, a implementuje algoritmus do hry samotnej. K vylepšeniu návrhu …more
 
 
Language used: Slovak
Date on which the thesis was submitted / produced: 26. 5. 2020

Thesis defence

  • Date of defence: 25. 6. 2020
  • Supervisor: RNDr. Roman Stoklasa, Ph.D.
  • Reader: Mgr. Karel Štěpka, Ph.D.

Citation record

Full text of thesis

Contents of on-line thesis archive
Published in Theses:
  • světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Applied Informatics / Applied Informatics

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