Bc. Miroslava Farkašová

Bachelor's thesis

Generovanie digitálneho prostredia v hrách

Digital environment generation in games
Abstract:
The thesis Digital environment generation in games follows the way the environment is being generated in video games. As the technology of games medium evolved, so did the process of generating a 3D environment. The thesis therefore raises the question of how the environment is generated in video games, based on examples from older, as well as newer, computer games. It goes through the phenomenon of …more
Abstract:
Práca Generovanie digitálnej krajiny v hrách sleduje spôsob generovania prostredia vo videohrách. Ako sa vyvíjala technológia média hier, vyvíjal sa aj samotný proces generovania 3D krajiny. Práca si preto kladie otázku, akým spôsobom dochádza ku generovaniu prostredia vo videohrách, a to na príkladoch zo starších, tak isto ako novších, počítačových hier. Prechádza maskovanie tohto generovania. Vytvára …more
 
 
Language used: Slovak
Date on which the thesis was submitted / produced: 18. 5. 2020

Thesis defence

  • Date of defence: 8. 6. 2020
  • Supervisor: Mgr. et Mgr. Zdeněk Záhora
  • Reader: MgA. Vojtěch Vaněk

Citation record

Full text of thesis

Contents of on-line thesis archive
Published in Theses:
  • světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Filozofická fakulta

Masaryk University

Faculty of Arts

Bachelor programme / field:
General Theory and History of Arts and Culture / Theory of Interactive Media