Bc. Tomáš Oreský

Bachelor's thesis

Editor kolizních tvarů

Collision shape editor
Abstract:
The focus of the thesis is to design and implement interactive 3D editor used for creating collision shapes of Bullet physical engine. The text contains service instructions of editor application and the most complex problems associated with editor formation. The practical part also includes a physically controlled game demonstrating the editor application.
Abstract:
Táto práca sa zaoberá návrhom a implementáciou interaktívneho 3D editoru, určeného k vytváraniu kolíznych tvarov pre fyzikálny engine Bullet. Text práce obsahuje návod ako editor používať a najzložitejšie problémy spojené s tvorbou editoru. Súčasťou praktickej časti práce je aj fyzikálne riadená hra demonštrujúca použitie editoru.
 
 
Language used: Slovak
Date on which the thesis was submitted / produced: 17. 5. 2012

Thesis defence

  • Date of defence: 19. 6. 2012
  • Supervisor: RNDr. Marek Vinkler, Ph.D.
  • Reader: Mgr. Lukáš Kalčok

Citation record

Full text of thesis

Contents of on-line thesis archive
Published in Theses:
  • světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Bachelor programme / field:
Informatics / Computer Graphics and Image Processing