Mgr. Jan Čejka
Bachelor's thesis
Shader pro vykreslení obilného pole
A Shader for Grain Field Rendering
Abstract:
Tato práce popisuje metodu animace a vizualizace obilného pole. Pohyb rostlin je založen na působení větru a je vypočten s využitím knihovny CUDA. Vykreslení probíhá pomocí geometry shaderů a OpenGL. V závěru práce lze najít implementaci pro grafy scény a vyhodnocení dosažené rychlosti výpočtu.Abstract:
The thesis presents a method of grain field animation and visualization. Plant movement is influenced by wind forces and the calculation is performed with CUDA library. Rendering is done by OpenGL and geometry shaders. The end of the thesis describes an implementation for scene graphs and provides results of rendering speed measurement.
Language used: Czech
Date on which the thesis was submitted / produced: 4. 1. 2011
Identifier:
https://is.muni.cz/th/q6ojc/
Thesis defence
- Date of defence: 31. 1. 2011
- Supervisor: prof. Ing. Jiří Sochor, CSc.
- Reader: RNDr. Marek Vinkler, Ph.D.
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsBachelor programme / field:
Informatics / Computer Graphics and Image Processing
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