Tvorba charakteru v programu 3ds Max s důrazem na pojednání jeho povrchu – Mgr. Matej Oravec
Mgr. Matej Oravec
Bachelor's thesis
Tvorba charakteru v programu 3ds Max s důrazem na pojednání jeho povrchu
Creating of 3D Character in 3ds Max with Emphasis on Texturing its Surfice
Abstract:
Práca sa zaoberá procesom tvorby unikátneho charakteru za pomoci využitia programov 3ds Max a Photoshop. Súčasťou je aj popis tvorby konceptu, techniky tvorby ošatenia, textúrovania a konečnej obrazovej prezentácie.Abstract:
This work deals with the process of creating the unique character using programs 3ds Max and Photoshop. It also includes the description of the concept, techniques of clothing, texturing and final image presentation.
Language used: Slovak
Date on which the thesis was submitted / produced: 23. 5. 2011
Identifier:
https://is.muni.cz/th/or7na/
Thesis defence
- Date of defence: 20. 6. 2011
- Supervisor: MgA. Helena Lukášová, ArtD.
- Reader: RNDr. Ondřej Strnad, Ph.D.
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsBachelor programme / field:
Applied Informatics / Applied Informatics