GPU-based Ray Casting for Similarity Measurement of 3D Faces – Bc. Pavol Kyčina
Bc. Pavol Kyčina
Bachelor's thesis
GPU-based Ray Casting for Similarity Measurement of 3D Faces
GPU-based Ray Casting for Similarity Measurement of 3D Faces
Abstract:
Rozpoznávanie 3D ľudských tvárí je veľmi atraktívna téma v oblasti bezpečnosti a súdnych vied. Pre výpočet podobnosti dvoch ľudských tvárí existuje mnoho prístupov a meranie euklidovskej vzdialenosti po predchádzajúcom zarovnaní tvárí je jeden z nich. Vrhanie normál vrcholov (špeciálny prípad vrhania ľúčov) je jedna z metód pre výpočet tejto vzdialenosti. Meranie založené na počítaní na procesore je …moreAbstract:
3D human face recognition is a very attractive topic in security or forensic sciences. There are many approaches for calculating the similarity of two human faces and measuring the Euclidian distance after face alignment is one of them. Vertex normal shooting (a special case of ray casting) is one of the methods for measuring this distance. However, CPU-based distance measurement is slow. The goal …more
Language used: English
Date on which the thesis was submitted / produced: 23. 5. 2024
Identifier:
https://is.muni.cz/th/hjv4t/
Thesis defence
- Date of defence: 26. 6. 2024
- Supervisor: doc. RNDr. Radek Ošlejšek, Ph.D.
- Reader: prof. Ing. Jiří Sochor, CSc.
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsBachelor programme / field:
Informatics / Informatics
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