The use of Krashen's hypotheses of language acquisition in videogames – Bc. Adam Král
Bc. Adam Král
Bachelor's thesis
The use of Krashen's hypotheses of language acquisition in videogames
The use of Krashen's hypotheses of language acquisition in videogames
Abstract:
Tato práce pojednává o použití videoher jako nástroje ke zlepšení jazykových schopností studentů Anglického jazyka. Cílem této práce je obeznámit čtenáře s některými z hypotéz o získávání druhého cizího jazyka sepsanými Stephenem Krashenem a ukázat jim způsob, jakým lze videohry využít k učení anglického jazyka v uvolněném bezstresovém prostředí. Toho je dosaženo analýzou Krashenových hypotéz a jejich …moreAbstract:
This thesis is about using videogames as a tool to improve the language skills of the English language learners. The aim is to familiarize the reader with some of the hypotheses of second language acquisition written by Stephen Krashen and to show a way in which videogames can be used to teach the English language in a relaxed and stress-free environment. This is accomplished by analyzing the Krashen …more
Language used: English
Date on which the thesis was submitted / produced: 16. 5. 2018
Identifier:
https://is.muni.cz/th/nv2p1/
Thesis defence
- Date of defence: 14. 6. 2018
- Supervisor: B.A. Nicola Catherine Fořtová, M.A.
- Reader: Mgr. et Mgr. Tomáš Varga
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Filozofická fakultaMasaryk University
Faculty of ArtsBachelor programme / field:
Philology / English Language and Literature
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