An Exploration of Algorithms for Real-Time Terrain Destruction – Bc. Jakub Sekanina
Bc. Jakub Sekanina
Master's thesis
An Exploration of Algorithms for Real-Time Terrain Destruction
An Exploration of Algorithms for Real-Time Terrain Destruction
Abstract:
Algoritmy pro destrukci terénu v reálném čase, používané typicky ve videohrách a simulacích, umožňují rozsáhlé a dynamické úpravy terénních dat. Tato práce analyzuje a implementuje čtyři algoritmy pro destrukci terénu v reálném čase, jmenovitě techniky týkající se výškových map, vektorových polí, voxelů a constructive solid geometry (CSG). Tyto algoritmy jsou analyzovány jak z hlediska jejich funkčnosti …moreAbstract:
Algorithms for real-time terrain destruction allow for large scale dynamic modifications of terrain surfaces, typically in video games and simulations. This work analyzes and implements four algorithms for real-time terrain destruction, namely heightmaps, vector fields, voxels and constructive solid geometry (CSG). These algorithms are analyzed in terms of their functionality, performance and limitations …more
Language used: English
Date on which the thesis was submitted / produced: 16. 5. 2023
Identifier:
https://is.muni.cz/th/ir767/
Thesis defence
- Date of defence: 22. 6. 2023
- Supervisor: RNDr. David Kuťák
- Reader: RNDr. Katarína Furmanová, Ph.D.
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsMaster programme / field:
Visual informatics / Computer Games Development
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