Bc. Jakub Sekanina

Master's thesis

An Exploration of Algorithms for Real-Time Terrain Destruction

An Exploration of Algorithms for Real-Time Terrain Destruction
Abstract:
Algoritmy pro destrukci terénu v reálném čase, používané typicky ve videohrách a simulacích, umožňují rozsáhlé a dynamické úpravy terénních dat. Tato práce analyzuje a implementuje čtyři algoritmy pro destrukci terénu v reálném čase, jmenovitě techniky týkající se výškových map, vektorových polí, voxelů a constructive solid geometry (CSG). Tyto algoritmy jsou analyzovány jak z hlediska jejich funkčnosti …more
Abstract:
Algorithms for real-time terrain destruction allow for large scale dynamic modifications of terrain surfaces, typically in video games and simulations. This work analyzes and implements four algorithms for real-time terrain destruction, namely heightmaps, vector fields, voxels and constructive solid geometry (CSG). These algorithms are analyzed in terms of their functionality, performance and limitations …more
 
 
Language used: English
Date on which the thesis was submitted / produced: 16. 5. 2023

Thesis defence

  • Date of defence: 22. 6. 2023
  • Supervisor: RNDr. David Kuťák
  • Reader: RNDr. Katarína Furmanová, Ph.D.

Citation record

Full text of thesis

Contents of on-line thesis archive
Published in Theses:
  • světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky

Masaryk University

Faculty of Informatics

Master programme / field:
Visual informatics / Computer Games Development

Theses on a related topic

  • No theses on a related topic available.