Technologie pro síťové hry v herním engine Unity – Bc. Tomáš Pagáč
Bc. Tomáš Pagáč
Bachelor's thesis
Technologie pro síťové hry v herním engine Unity
Networking Technologies in Unity Game Engine
Abstract:
Práce zkoumá problematiku vývoje online her. První část popisuje výběr vhodné architektury, metody pro snížení datového toku a kompenzaci síťové odezvy. Druhá část popisuje implementaci prototypu online hry za použití herního enginu Unity a síťové knihovny Mirror. Součástí práce je grafický manuál pro vytvořený prototyp.Abstract:
The thesis explores issues in online game development. The first part describes the selection of a suitable architecture, methods for reducing network data flow and compensating for network latency. The second part describes the process of implementing an online game prototype using Unity engine and the network library Mirror. Creating a brand guide for said prototype is also a part of the thesis.
Language used: Czech
Date on which the thesis was submitted / produced: 26. 5. 2020
Identifier:
https://is.muni.cz/th/fhzb9/
Thesis defence
- Date of defence: 23. 6. 2020
- Supervisor: Mgr. Jiří Chmelík, Ph.D.
- Reader: Mgr. Milan Doležal, Mgr. Lukáš Pevný
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatikyMasaryk University
Faculty of InformaticsBachelor programme / field:
Applied Informatics / Applied Informatics
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