Soulsborne Styled Gamification as a Motivating Tool in L2 Teaching – Bc. Karel Kunčar
Bc. Karel Kunčar
Master's thesis
Soulsborne Styled Gamification as a Motivating Tool in L2 Teaching
Soulsborne Styled Gamification as a Motivating Tool in L2 Teaching
Abstract:
Tato závěrečná práce se zaměřuje na myšlenku využití kontrétních prvků a témat videoher obsažených pod názvem „Soulsborne“ pro účely gamifikace a následného zvýšení motivace studentů. Jejím primárním účelem je prozkoumat možnosti, jak projit výše zmíněnou sérii her se zavedenými gamifikačními mechanismy, a zároveň využít objevené souvislosti k vytvoření konkrétních aktivit. Práce se skládá z teoretické …moreAbstract:
This thesis focuses on the idea of utilizing certain elements and themes of the video game franchise called „Soulsborne“ for gamification purposes and the subsequent increase of learners‘ motivation. As such, its primary purpose is to explore opportunities to connect the above-mentioned franchise to established gamification mechanics while also using the discovered connections to form specific activities …more
Language used: English
Date on which the thesis was submitted / produced: 21. 4. 2023
Identifier:
https://is.muni.cz/th/v4zlb/
Thesis defence
- Date of defence: 20. 6. 2023
- Supervisor: PhDr. Alena Dobrovolná, Ph.D.
- Reader: Mgr. Filip Pultar
Citation record
Full text of thesis
Contents of on-line thesis archive
Published in Theses:- světu
Other ways of accessing the text
Institution archiving the thesis and making it accessible: Masarykova univerzita, Pedagogická fakultaMasaryk University
Faculty of EducationMaster programme / field:
Lower Secondary School English Language Teacher Training / Lower Secondary School English Language Teacher Training
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