Bc. Jakub Gavlas

Bachelor's thesis

Procedural Plant Generation for Underwater Environments

Procedural Plant Generation for Underwater Environments
Abstract:
Cieľom tejto práce je vytvorenie grafických modelov podvodných rastlín pre projekt i-MareCulture. Projekt je zameraný na pozdvihnutie verejného povedomia o Európskom námornom kultúrnom dedičstve. Na vymodelovanie týchto rastlín bolo použité procedurálne generovanie a L-systémy, v kombinácii s Unity Engine. Zameraním tejto práce nebolo len vytvororenie realistických modelov rastlín, ale ohľad bol braný …more
Abstract:
The goal of this thesis is to create graphical model of underwater plants for project i-MareCulture. The project focuses on raising of public awareness of European maritime cultural heritage. To model these grasses, procedural generation and L-systems are used in combination with Unity Engine. The aim of this thesis is not only to create realistic plant models, but efficiency is also considered, because …more
 
 
Language used: English
Date on which the thesis was submitted / produced: 28. 5. 2018

Thesis defence

  • Date of defence: 29. 6. 2018
  • Supervisor: doc. Fotios Liarokapis, PhD
  • Reader: Bojan Kerouš

Citation record

Full text of thesis

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Institution archiving the thesis and making it accessible: Masarykova univerzita, Fakulta informatiky